Friday, 26 May 2017

IKS Toral Review

Straight from the Klingon civil war - the I.K.S. Toral!

Named for the son of Duras, the Toral was the Klingon bird-of-prey used by Lursa and B'etor to destroy the Enterprise-D at Veridian III, so without further ado, here is the review:

First up, B'etor:
 The ability to allow other ships in range 1-2 to use your elite talent upgrade is huge, the options this opens up are awesome.

Next up, Lursa:
 Cloak or sensor echo as a free action? Yes please!

As an added bonus, you can use either Lursa or B'etor as a crew if the other is the captain, whilst also boosting the captain skill by +4...  Together they are truly excellent.

The named ship, the I.K.S. Toral:
 The ability to add an extra 2 defence dice when uncloaked is always nice, very situational but quite useful.

The first of the unique talents, enemy of the empire is a 5 point disable or discard depending on what you are firing at... for what it is, I think 5 points is a bit much.  Only works well against Klingon faction cards so the chances of you actually being able to use it more than once is not guaranteed.
 Next up is interrogation:
 Even though it's a 5 point discard, the +3 attack dice can come in handy.  Most of the ships flown in my usual gaming group have at least 2 upgrades on them so I'll always gain the benefit of the +3 so, I'd be happy to use it...

Kulge... hmm... disable your captain to gain the option to have a battlestations action on your action bar... no.
 Aft Shields can negate 2 damage if the attacker is out of your front arc - I quite like this, costed well and you can cancel critical hits with it before normal hits... well worth it.
 Last up, the standard B'rel class, although this one has 2 crew slots and 1 weapon slot, so a bit better than the usual tech, crew, weapon you usually get:
So to sum it up, Lursa and B'etor are awesome, Interrogation, Aft Shields and the Toral itself are good, the rest not so much.

Thanks for taking a look, next up is Sela's Warbird!

Klingon Civil War OP3

Romulans everywhere...

OP3, the final OP in the Klingon Civil War series sees the Romulans trying to sneak past the blockade sent to stop them...

I have to admit, I mis-read the rules for the event and it cost me... due to unforseen circumstances, only two participants were able to attend so this was a very quick OP and we were both guaranteed to walk away with the prize ship and the grand prize - so a plus before we started!

Anyway, onto the quick write-up...

My force for the day consisted of:

Reman Starship (Reman Warbird) [36]
- Toreth 7 (Captain) [4]
- THEI [1]
Ship Total: 41 SP

U.S.S. Voyager [30]
- Jean-Luc Picard 8 (Captain) [5]
- - William T. Riker [3]
- Cloaked Mines [4]
- Hikaru Sulu [3]
- Amat'Igan [4]
Ship Total: 49 SP

Federation Starship (Intrepid Class) [28]
- Chakotay 6 (Captain) [5]
- - Pavel Chekov [3]
- Matt Decker (Admiral) [1]
- Cloaked Mines [4]
- Dorsal Phaser Array [5]
Ship Total: 46 SP

Fleet Total: 136 SP

The idea here was, depending on the oposing force, to either use Chakotay to get close enough on turn one to start attacking or to drop off the mines at the start of turn two and then cause a bit of chaos.

So, onto round one, firstly basic setup:

 A close-up shot of the opposing fleet:
 The start of round two, I deploy my cloaked mines (Klingon variety):
 After movement, my Reman Warbird and Chakotay's Intrepid destroy the Romulan Science Vessel:
 The next few rounds saw the Romulan fleet point farming by hopping about doing the weird sensor echo manouver...
 It was one of those games that seemed to go on with nothing really happening, the odd shot landed but not doing enough damage to kill anything, on either side...
 Even with Voyager at point blank range, nothing was getting through on either side - Voyager with 7 defence dice and auto conversions of battlestations is an exceptionally defensive ship, unfortunately it can't hit anything...  In hindsight I should have found the extra point to put Picard 9 on Voyager instead of Picard 8.  The extra defence die was handy, but the auto-critical result did very little.
 A bit of hull here, a bit of hull there...
 Eventually time was called and I managed to lose purely based on the OP rules, 27-80.

So, just for fun, we carried on the game just to see what would happen!
 Voyager and the Intrepid circled in, while my Warbird went toe-to-toe with the Valdore:
 I was now starting to use Admiral Decker to start dishing out hull damage to the opposing fleet:
 My Warbird eventually fell to fire from the Valdore:
 The Haakona was eliminated by Decker, the single point of hull damage each turn was starting to take its toll:
 The Voyager finished off the Valdore:
 At point blank range the Scimitar fails to damage the Intrepid:
 At this point we called the game over, Chakotay and the Voyager would have just run circles around the Scimitar taking a hull point per turn off with Decker until it went down.

So, all in all, an interesting game, ultimately won by my opponent before we'd even placed our ships on the table - a really well thought out strategy that I couldn't have done much against in the time we had.

Next up, reviews for the IKS Toral & Sela's Warbird!

Saturday, 13 May 2017

Outpost Raid!

A quick report of a 3 player friendly game that was played after our last OP event, the aim of which was to raid a space station to recover as many mission tokens as possible before time ran out!

To acquire a token your ships needed to be within range 1 of the station at the end of the activation phase...  In other words, up close and personal.

So the setup rules were quite simple - two ships of the same faction, one 20 points and one of 60 points, so a capital ship and one support vessel.

Obviously, I had to use my Dominion ships, so the list I chose was as follows:

2nd Division Cruiser [34]
- Weyoun 7 (Captain) [5]
- - Remata'Klan [3]
- - Amat'Igan [2]
- Gul Madred (Admiral) [5]
- Shroud [1]
- Phased Polaron Beam [5]
- Ikat'Ika [5]
Ship Total: 60 SP

Dominion Starship (Jem'Hadar Attack Ship) [20]
Ship Total: 20 SP

Fleet Total: 80 SP

I'd never used the named cruiser before as I'd never used the attack ship, so first time for both!  Te cruise setup is essentially the one I use for OP events, with the additions of the phased polaron beam and Ikat'Ika...

Anyway, here are the pictures and a quick run through of the game, Dominion, Federation and Romulan... who would stand and who would fall?

 The map setup, with the station in the centre and asteroids surrounding it:
 My Dominion ships deployed in their corner:
 A wide shot of the remaining forces and their deployments:
 First turn, everyone rushes for the centre and I take my time, hoping they can hurt each other before I get there:
 This did give me a disadvantage on the mission token front, but at least I managed to get a decent shot in:
Both of my ships had been hit hard, and the Prometheus having a 360 degree attack did not help matters!

This turn and the following were quite brutal, I rammed the station with the Jem'Hadar Attack Ship (in true cinematic fashion) and proceeded to destroy my own ship and damage the station, my Battlecruiser was finished off by the combined fire of the Romulan attack fighters and the Prometheus... not before Madred managed to remove Benjamin Maxwell from the Prometheus though, how many lights do you see Captain?
The Delta Flyer had also been destroyed which left the Prometheus up against the Scimitar and the Attack Fighters:
 The Prometheus ended up slamming itself into an asteroid on its move:
 A move later and the Prometheus gets an shot off at the Scimitar, not enough to destroy it though:
 Another move and the Prometheus was now at point blank range with the Scimitar:
 One exceptional dice roll later and the Scimitar was no more:
Time was called and the Romulans came away with the narrowest of victories, one mission token seperated them and the Federation fleet, although had the game gone on another few turns I have a feeling that the Prometheus may well have prevailed against the now damaged attack fighters...

My Dominion fleet was outmanouvered and outgunned by both of the opposing fleets in this one, although the cinematic ramming of the station was quite entertaining.  I was so tempted to destroy the station... maybe next time...

Hope you enjoyed this brief report, thanks for having a look!

Thursday, 11 May 2017

Klingon Civil War OP2

The Battle of Mempa - send in the reinforcements!

One ship to start, with the possibility of bringing in additional ships each turn depending if you are in control of one of the four sectors on the map...

So, without further ado, the list:

Dominion Starship (Jem'Hadar Battleship) [34]
- Khan Singh 8 (Captain) [6]
- - Attack Pattern Shinzon Theta [5]
- Additional Phaser Arrays [5]
Ship Total: 50 SP

Regent's Flagship [32]
- Karr 8 (Captain) [6]
- - Lure [6]
- - Full Reverse [3]
- Elim Garak [3]
Ship Total: 50 SP

Klingon Starship (Vor'cha Class) [26] -2 for Klingon [24]
- Kurn 5 (Captain) [3]
- Gowron (Admiral) [3]
Ship Total: 30 SP

Fleet Total: 130 SP

I'll say it now - this is a very experimental list, wanted to try out a few things I'd not considered before and took a bit of a risk with the Battleship (I know it turns like a beached whale...).

As there were only three players in attendance, I had a bye in the first round - before we started, we noticed a striking similarity between Mempa and Hoth... 

First game up, Klingon vs a Klingon/Fed force, I'll leave this one as a more pictoral review as I didn't make any notes as I was going!
Lots of fast ships and odd little gimmicks meant the fleets were in range very quickly:
As with all the games today this was amazingly close, with very few ships actually being destroyed by the end of the battle.
The Klingon pure force eventually lost one Vor'cha and the Neghvar, with the mixed fleet losing only the K't'inga.
This was the roll that finished off the Neghvar, essentially the last roll of the game:
So a 107-28 victory for the mixed fleet...

Onto my first match of the day, vs the pure fleet...

Initial setup with reinforcements:
I started off by trying to lure one of the Vor'chas out of position and into perfect position for my Jem'hadar battleship to hammer it, unfortunately it just used one of its upgrades to nip off the board and well out of range!
All ships now brought onto the board we ended up in the following positions:
I now had the full force of the Klingon forces bearing down on the Regent's flagship, luckily I managed to reverse course, denying my opponent the chance to fire at all in this round.
In return my battleship and my Vor'cha managed to destroy an opposing Vor'cha and damage the Neghvar:
All ships then closed to point blank range and proceeded to hammer each other:
The next turn saw both the Regent's flagship and my opponents remaining Vor'cha eliminated:
Shortly afterwards, the game devolved into a cat and mouse chase:
My battleship was now hopelessly out of position, it was down to the Vor'cha and the Neghvar:
The Neghvar managed to get an unanswerable range one shot on the Vor'cha but for once a good defensive roll kept me in the game:
Time was called and the game ended in a very hard fought win, 92-60.
Oh for one more turn...
On to the last game of the day vs the mixed fleet:
The same tactic as before failed spectacularly again, causing my battleship to take an unanswered shot:
Again the Regent's flagship was toe-to-toe with a Neghvar...
Both ships survived the first salvos, all reinforcements were brought onto the table and the fighting intensified:
A second time today, the full reverse ability put the Regent's flagship in prime position, this proved to be an exceptional round of firing from both sides.

Not only was the Neghvar destroyed by the Regent's flagship, the K't'inga was damaged as well. In return, the Regent's flagship was destroyed and finally the Prometheus fell.
The very next turn saw the destruction of the battleship, leaving the following ships to fight it out:
So begins the run around! Being chased by the Voyager and the K't'inga, I was in a precarious position:
A very well placed sensor echo on the next turn could have gone either way, the Voyager fired first and had an excellent roll, luckily for me my defence dice thought I deserved a break:
I had survived the assault, in return I sent the K't'inga to oblivion:
With only Voyager and the Vor'cha left, the last action of the game was an ineffectual attack by the Voyager:
So, the last game was a loss, 125-101.  An excellently fought game, and overall on the day my surprising ship of the day was the Vor'cha:

It fought well, survived both games and eliminated more than its fair share of points on the day.

So until next time, thanks for taking a look and hope you enjoyed this little write up!