An old favourite, with renewed interest!
I've been a fan of the Battletech universe since my brother bought me a second hand copy of the second book in the Blood of Kerensky trilogy in my early teens.
I read that book over and over again, never knowing the start of the story or the end but being completely enthralled regardless. As time went on, Mechwarrior 2: Mercenaries and Mechcommander on the PC expanded my love for the universe, followed by the sequels to both games.
My early miniature gaming was primarily Warhammer 40k & Fantasy, I had no real interest in Battletech as a miniature game when I was younger but that changed with the release of Mechwarrior: Dark Age by Wizkids in my early 20's. I know a lot of Classic Battletech (as it has been known since) players didn't like the direction Wizkids took the game - it was completely different from the game they played and loved, the fiction had been given a time jump, new characters replaced old favourites and generally left a bad taste in their mouths.
Personally, I loved it. I had a great group of people to game with, I was invested in the new lore just as much as the old and it was just fantastic to get so involved with the universe in a way I hadn't before.
Were there things I didn't like? Yes of course. Blind boosters were annoying but almost everything was at least usable. Some game balance issues were clearly evident especially in those first few waves of releases - Fire for Effect introduced artillery and that threw people for a right spin. There were some really strange interactions that could be used that made no sense in real life but worked too well in game.
For all its faults, I still loved MW:DA and I do still play from time to time, just for a nostalgia kick!
Move on some number of years since MW:DA was cancelled, I got the urge to look into Battletech again, picking up some mechs from Ral Partha Europe and throwing a bit of paint on them with no real intention of getting into Classic Battletech with any serious thought, just maybe play the odd game or two.
Enter Alpha Strike. I'd seen mention of this on the Battletech forums and had absolutely no idea what this was, so after a bit of digging about for information it appeared to be exactly what I was after - a quick, easy to play version of Battletech.
I timed it really well, with the release of the "A Game of Armoured Combat" and the Introductory boxed sets, plastic rather than metal mechs (I've never liked metal minis) I was hooked. Picked up the Alpha Strike pdf, found resources such as the Master Unit List and I'm all on board.
I've played a few test games so far, and with the release of the Clan Invasion boxed set and some expansions have a nice little force being built up now.
So far, most of the mechs I've painted are from MW:DA factions - it's the era I first gamed in, and the one that I'm most invested in.
So my first set of mechs from the Introductory & AGoAC box sets have mostly been painted in Swordsworn colours:
Awesome stuff!!! I'm currently painting up a load of Battletech mechs myself for a Weird War Two campaign I'm planning, so shall return to have a further look at your excellent camo approach when it comes time to do some more German mechs.
ReplyDeleteThanks! Really appreciate the comments!
DeleteThe camo scheme isn't too difficult at all, used GW paints for it:
Grey Seer undercoat
Plaguebearer flesh contrast
Thinned Thraka green wash
Creed camo stripes
Devlan mud lines over and around the mini in patches.
A few passes with the Devlan mud darkens the lines nicely but you can also get a nice gradient with it, like on the shoulder pauldrons of the Griffin etc.